Crates, not the shop
Combat weapons come from crates during the round. The Coin shop is for looks: shirts, pants, hats, crowns, colors, patterns, and stickers. Do not search the shop for a shotgun.
You can start unarmed. Opening a crate and owning the weapon are two steps. Stay close enough to pick up the drop, and tell a teammate when the box is something they need more than you do.
New crates fall in during the fight. Some land next to the other team. If an armed pig is already on that box, look for a different one.
Named weapons
These names appear in public guides. Damage, fire rate, and magazine size do not.
| Weapon | Known behavior |
|---|---|
| Shotgun | Heavy close hit. Use cover to get near. Keep distance if they have it |
| Revolver | Rapid shots. Misses cost ammo |
| Bow | Charge before the shot. Needs space |
| Crossbow | Listed separately from the rocket crossbow |
| Rocket crossbow | Explosive knockback. Dangerous near edges |
| Grenade launcher | Impact damage on a direct hit. Not the rocket crossbow |
| Minigun | Also described as a machine gun. Treat rapid fire as one pickup until the game shows two names at once |
| Pebble Flinger | Crate weapon. No published stats |
| Paintball gun | Crate weapon. No published stats |
| Flamethrower | Crate weapon. No published stats |
| Bug Zapper | Named with the crate pool. No published stats |
| Shield | Can appear instead of a gun and can break |
Ammo habit
A weapon can run completely dry. Another crate can hand you the same gun again, so do not path across the other team hoping the next box is a different name. In a team round, notice where partners are looting so you search the other side of the arena.
Left-click fires on PC. Reload exists as a combat action in the guides, without a published key.
What not to wait for
Do not hold a round hostage looking for one favorite gun. Take the weapon that drops, move to a shot you can see, and replace it when it is empty.
