Movement

Movement: grapple, slide, rails, and zip lines

Grapple, jump, slide, ride rails, and board zip lines only when you already know where you want to land.

Movement: grapple, slide, rails, and zip lines

Grapple, jump, slide, ride rails, and board zip lines only when you already know where you want to land.

Move toward something

Grapple, double jump, flip, slide, rails, and zip lines are all in PIGSHOT. They are useful when they end at a crate, a teammate, or a shot you can actually take. They lose rounds when they end off the map.

Start with the documented PC basics: Space jumps, C slides, left-click fires. Look at a zip line and press Space to board it. Remember that Space is also jump, so aim at the line on purpose.

A route, not a button mash

  1. Pick the destination before the grapple: a crate, a safer platform, or your team.
  2. Look at who is already standing there. Swinging into an armed pig is not an escape.
  3. Keep the landing in view. A swing past the platform is a fall.
  4. Add a double jump or a flip only after the simple jump still lets you see the target.

Rails connect parts of the arena. Use them to reach a weapon or to get back to a teammate, not to follow an opponent farther from your team. Guides do not publish a separate rail key.

Movement around crates and explosives

The first trip should be toward a crate if you are unarmed. If that crate is contested, take another path. After you have a gun, keep a second pickup in mind so an empty magazine does not strand you.

The rocket crossbow knocks you back. Fighting one on a lip is how a hit becomes a fall. The grenade launcher wants a direct impact, so keep moving between your own shots instead of standing still to aim.

Against a shotgun, grapple away and take the longer shot if you have one. Do not swing into the same tight space they want.

3v3 spacing

More pigs means more bodies on the same rail, zip line, and crate. Spread the approach. If a teammate already took the gun, find another box and rejoin from an angle where you can shoot without standing in their line. When you chase, leave yourself a route back.

FAQ

Frequently Asked Questions

How do you win a match in PIGSHOT?

Win three rounds before the other player or team. A 2-0 lead still needs one more round, and 2-2 makes the next round the decider. Eliminating the opponent takes a 1v1 round. In a team match, the other side has to be eliminated before the round is yours.

Do you start a round with a gun?

No. Rounds can start with you unarmed. Weapon crates drop guns during the fight, and opening a crate does not reserve the weapon for you. Another pig can pick up what falls out.

Where is the code box?

Finish the tutorial first. In the lobby, open Shop at the bottom of the screen, then Codes at the upper right of the Shop window. Paste the code into Enter Code and select Redeem.

What are the PC controls that guides actually list?

Left-click fires, Space jumps, and C slides. Look at a zip line and press Space to get on it. Double jump, flip, and the grappling hook are part of the movement kit, but published guides do not give separate key binds for the hook or the flip.

What do the Robux game passes do?

Published prices are known. What each pass changes in a match is not. Read the purchase description on the Roblox prompt before you buy. Barn Runner is 49 Robux, 2X Speed is 149, Turbo Trotter is 199, Golden Hoof and 2x Bacon are 499 each, and The Arsenal is 4,999.